If the defender wagers more, they regain health if the attacker wins, they will deal more damage. It opens up small mini-game where players must wager a certain amount of their super meter. A Clash can be used once during a match per character if they are blocking and are on their second health bar. My only huge gripe with Injustice 2’s fighting mechanics is something that returns from the first game: the Clash System. In future entries, I would like to see developer NeatheRealm possibly include more than one Supermove for each character, as these can get boring when one is watching it for the 100th time, even if they are well crafted and enjoyably over the top. When these Super Meters are full, a Supermove can be pulled off along with the over-the-top cinematic ultimate moves that are a joy to watch. This special move typically comes with increased damage or open up more combo opportunities.
![injustice 2 offline no gear injustice 2 offline no gear](https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/i/poison-ivy-gear-0b2d5.png)
One of the neater new additions to Injustice 2‘s fighting system is that players can now use part of this meter during a fight to perform an enhanced special move. Players also have a Super Meter that increase when you deals damage, takes damage, or use a special move. I found that the character powers, which can be activated by only the press of a button, help each fighter be even more distinct from the others, even outside of their basic attacks and combos.
![injustice 2 offline no gear injustice 2 offline no gear](http://im5.tongbu.com/userapp/AppSoft/201805/04/024500114.jpg)
These powers can also enhance existing moves and provide attacking bonuses to the player. Each of the game’s 26 base characters has an unique character power for example, Batman’s lets him summon three mechanical bats that he use to attack his opponent. Just like Injustice: Gods Among Us, the usual fighting game-standard round system has been dropped in favor of a dual health bar system, which keeps matches going at a faster pace.